Here is another project I completed in HTML5! I really enjoyed creating this! It took quite a while, but I am really proud that I was able to add some animated elements to this. I hope you all enjoy!
This weekend, outside of class, I practiced creating an animation sequence of a character waving. I don't have much experience with animating a character and this is the first time I was able to animate a character successfully without it looking too janky or having the keyframes move too fast. I followed along with some more of the Unreal videos as best as I could. Although the fellowship videos are hard for me to understand, I feel proud of the work I have done so far on my own, since animating is not my strongest skill. I feel proud of the progress I have made so far with animating. I also continued to work on my midterm presentation and getting everything together on Dropbox.
***IMAGE FLASH WARNING: PLEASE DO NOT WATCH THE VIDEO IF YOU ARE SENSITIVE TO MOVEMENT OR FLASHING LIGHTS*** Here is my final Creative Coding project, the OOP game! My game is called Doxie Dash and the goal is simple: eat as much food as possible without eating worms! Food increases your points, and worms decrease your points. Whoever has the most points wins, or go for your own high score! If you would like to play the game for yourself, you can play it here : Doxie Dash Fantastical Facts: Doxie Dash Edition: This project is 717 lines in total, including all of the external Javascript files. That isn't too bad, but the file size is by far the biggest one yet, with all of the images and music elements. These characters may look familiar, and that is because they are from my last project! I did make more doxies other than Coco! They are all named after real life doxies in the code! I really wanted the levels to change without having to collect the worms, however, ...
***IMAGE FLASH WARNING: PLEASE DO NOT WATCH THE VIDEO IF YOU ARE SENSITIVE TO MOVEMENT OR FLASHING LIGHTS*** Here is my Sprite sheet project! This leads up to the next final project, which is making a game in Dreamweaver! But for this project, we needed to take either 8-bits of our own creation, or photos of ourselves and create a sprite sheet out of it using Dreamweaver and Photoshop. I also used two extra programs to create the 8-bits: Piskel and Pixilart, both free online. I am really happy with how this piece turned out! I love how Coco looks and moves! It is not perfect, but for my first time creating and animating 8-bits, I think it turned out well! Fantastical Facts: Sprite Sheet Edition: This project is 437 lines in total, which isn't that much compared to other projects. However, the most time consuming part wasn't the code, but the creation of the 8-bits, sprite sheet, and backgrounds. I chose to make 8-bits rather than use photos of myself because the final...